![]() ![]() On a more serious note, let's talk at-large about some items that might not be real threats to game balance (see: Sword of the Occult) but are still being removed. More important than providing us stats or building into other items - you built into our hearts. We'll be covering some of the specifics below, but let's all take one last moment of silence before we commit them to the past. While not all of the below items were unsuccessful in the way you might expect, many were often restrictive, incomplete, or otherwise not very well supported, limiting design spaces for us to work. While the items below, some of whom we've shared both victory and defeat, won't be moving on into that new age with us, we must remember them for who they were, letting them live on in our memories (even if we didn't let them into our inventories). The following abilities will be consumed and have no effect if they would miss:ĭearly beloved, friends, invocadores - we are gathered here today not to mourn the past, but to celebrate new strategies, new seasons, and new beginnings. In cases where this is tied to a buff, that buff will be consumed as well. We've retooled these to more consistently meet expectations: if one of the following empowered basic attack misses its target, it won't deal any damage or apply any other effects. In some cases they'd do nothing, in others they'd apply crowd control (but no damage) and in a few they'd just ignore the status altogether. Historically, the way empowered basic attacks would affect their target if they'd fail to hit (due to Teemo's Blinding Dart, Pantheon's Aegis of Zeonia, or Jax's Counterstrike) has been pretty inconsistent. Patrick "Scarizard" Scarborough Patch Updates So when towers are falling and marksman are running amok, when your trinkets auto-upgrade and you die taking the Rift Herald, when you're busy in the shop looking over all the new options and you hear that botlane ping. ![]() We should all feel comfortable enabling one another to try new builds, new compositions, and to push the boundaries of what we're capable of. ![]() A time to reassess what you know, and to express yourself the way you want. That's still only scratching the surface.īefore we go, remember that this is a time for learning. ![]() Stealth Wards are gone from the shop, Sightstone's got some sweet new build paths, the Jungle's less difficult and a mean lookin' void crab's taken a liking to Baron pit. Marksmen aren't the only ones getting new toys: new starting items and an intricate new mastery system impact just about everyone that loads onto the Rift. Toss in a bunch of new items to enable new playstyles (do I want siege? How about pushing? dueling?) and you've got a whole new world of ranged damage dealing to explore. You can read below for the details, but protip: don't wander any closer to Graves than your attack range requires. From the champions you pick, the masteries you choose, and the way you express yourself with Items, 2016's all about meaningful choices.įor the bottom laners of the world, we've got 6 marksman reworks aimed at tuning, tweaking and reinforcing their strategic identities. We're looking to make every game of League feels unique, and that means going the distance to make sure your decisions matter. So what's on the docket for us this year? Well, to be frank, a little bit of everything. You've read the sites, you've seen the devblogs, you've heard the announcements. ![]()
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