![]() Or they could have affected the ship right before it phased back to earth then infected it shortly therafter. QUOTE (Gimpy Doodly Doo Jul 26 2003, 07:53 PM) Mening The aliens could use a phase gate to get to earth or a system of ship or whatwever thats close to earth. Mening The aliens could use a phase gate to get to earth or a system of ship or whatwever thats close to earth. QUOTE The Trans-System Authority is an independent body funded by 37 trans-gov powers (governments or super-corporations that own and operate phase gates between solar systems) QUOTE 1) Earth: The Kharra have only been encountered in the Ariadne Arm. ![]() That's not to say that you can't find new map concepts within that theme. Generally, though, it's better to think within the sci-fi theme. However, I applaud you for trying to think of new ideas for NS maps. Also, as oudoor areas are largely open, marines would dominate.ģ) Theme: It just doesn't fit the NS theme - cramped, dark sci-fi style corridors, pipes, pouring steam, flickering lights etc. You also have the issues with skulks/lerks/jps and the skybox. WarpZone explained the rest though.Ģ) Outdoor areas: HL doesn't do outdoor areas all that well. It wouldn't work for the following reasons:ġ) Earth: The Kharra have only been encountered in the Ariadne Arm. It -would- make a "fun map", but I wouldn't endorse that, as I can't stand the things (you map what you want though - I can't stop you). No, a map like this would not fit the NS theme. the third Hive will be the tunnel of love, infested style! I appreciate all comments made and am willing to take reasonable ones into consideration. (Like maybe just a few rooms even then.) I am slightly inexperienced so I am going to take my time designing areas, and reading tutorials, I also expect I will have to create a fair number of new textures to implement the theme properly. I will get screenshots up whenever possible, but I don't expect to have much completed worth showing for at least a week. ![]() All the hives are in buildings (as mentioned above) There will be for the most part be balance between open walkways and closed rooms. For a non-jp marine, there are no real shortcuts to hives but rather they for the most part must walk set paths. ![]() I might consider adding other elements, (overhead lights, elevator shafts, etc.,) to further this restriction. Shipwreck.) A ceiling and the size of several of the larger buildings prevent lerks and jpers from having too much freedom of sight and movement. Open areas between park attractions are occupied by food and game booths. Some free roaming is possible but for there is not an excessive amount of open space, what would be Most of the major strategic points are located inside buildings. Update: I have decided to work on this map, and have ideas for possible fixes for major issues. The eerie combination of suspense from the abandoned carnival at night and the threat of something sinister lurking in the shadows will be the primary themes.ĭoes it fit in well enough with the NS setting, or is it too far-fetched? The marines will land at entrance to the carnival. The Three Main Hives will be located in the ships remains, and funhouse, and a third location which is undecided. All marines aboard were killed, however the aliens survived their journey to the surface and have begun a new colony on the fairgrounds. ![]() Critical damage to flight control systems have caused the ship to crash down toĮarth, at an abandoned carnival of all places. Would a map like this fit the ns theme? Please tell me what you think of this map concept:Ī ship from the T.S.A having been severely damaged in a firefight between T.S.A marinesĪnd the alien infestation. ![]()
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